Ren

= Background =

= Special Abilities =

Name Description.

= Move List =

Normals
5A

2A

j.A

5B

2B

j.B

5C

2C

j.C

j.2C: Tatakitsuke (Strike)

 * Ren slams his hilt down onto his opponent
 * Has a long startup
 * Can be chained from any air normal
 * Can combo into 2A when very low to the ground
 * If opponent on ground, it just hits
 * If opponent in air, it causes ground bounce
 * Can be looped three times before subsequent hits are voided

6C: Kenka Kick (Brawl Kick)

 * Ren delivers a strong forward kick to his opponent
 * Has a long startup
 * Can be canceled from A/B normals and 5C, but does not combo
 * Can cancel into specials and supers
 * Can be jump canceled

236A: Akikan (Empty Can)

 * Ren tosses an empty can in a parabolic arc in front of him
 * Hits opponent once before disappearing
 * 623C can be used to knock the can further
 * Can be canceled into from any ground normal and 6C

236B: Kaenbin (Molotov Cocktail)

 * Ren tosses a Molotov cocktail in a parabolic arc in front of him
 * Lands on the ground and creates flames
 * Flames hit a max of three times before vanishing
 * 623C can be used to knock the can further
 * Travel distance possible is shorter than 236A
 * Can be canceled into from any ground normal and 6C

236C: Burokkubei (Concrete-block Wall)

 * Ren tosses a concrete block in a parabolic arc in front of him
 * Hits opponent once
 * Active frames are when it hits the ground
 * Overhead
 * 623C can be used to knock the can further
 * Travel distance possible is shoter than 236B
 * Can be canceled into from any ground normal and 6C

214A: Feint

 * Ren makes a motion like he will shoulder ram, then stops after a short dash
 * Travels one-fourth of the screen
 * Pushes enemy with him (i.e. does not stop on contact with opponent)
 * Has invulnerability at the start of the dash
 * Can be canceled into from any ground normal and 6C

214B/C: Yakiire

 * Ren sticks out his shoulder and rams his opponent
 * 214B travels about one-third the length of the screen
 * 214C travels about half the length of the screen
 * 214B hits opponent
 * 214C knocks opponent away
 * Both versions have invulnerability at the start of the dash
 * Can be canceled into from any ground normal and 6C
 * Can combo from B/C normals and 6C

623B: Nigasukayo! (You won't escape!)

 * Ren sticks his sword into the air, catching the opponent, and then throws him to the ground
 * Ground to air command throw
 * Hitbox limited to the area around the sword
 * Can be canceled into from any ground normal, 6C, and 623C
 * Cannot be followed up

623C: Tobeora! (Fly away!)

 * Ren slashes his sword upwards, glowing red
 * Knocks opponent away
 * Causes wall bounce in corner
 * Can hit and alter the velocity his three projectile items
 * Can be canceled into from any ground normal and 6C
 * Can combo from any B/C normals and 6C

Supers
'''236D: Odore! (Dance)'''
 * Ren throws many of his projectiles at once
 * Three empty cans, two Molotov cocktails, and one concrete block
 * Can be canceled into from any ground normal, 6C, and special, except for 623B

63214D: Headbutt → C: GO TO HELL!!
 * Ren grabs his opponent and headbutts him
 * Command throw super
 * Can be canceled into from B/C normals, 6C, and special, except for 623B
 * Can only combo from something if close enough and on the ground
 * Ren charges up his headbutt for a more powerful super
 * Costs no extra meter
 * Deals up to four, maybe five, times more damage, depending on timing
 * Must press C when Ren's head is reeled all the way back

Big Bang Break
'''(During Big Bang Mode) 41236ABC: Icchimaina! (Drop Dead!)'''

= Tactics =