Talk:Ren

Combos
Noting these real quick now before I go to sleep. Don't have time to get damage totals and whatnot, but they're all good for getting/keeping the opponent in the corner and getting lots of okizeme time for whatever the hell you want. It's not formatted all pretty like it should be either, because I note stuff in very condensed notation. Feel free to play around with the combos for further optimization, getting damage numbers, formatting adjustment or whatever else if I don't get back to it in time. I'm not really a Ren player, but my friend wanted me to lab some stuff for him, so this is what I came up with.

midscreen: 5bc 2c j.2c 5bc j.2c 5bc 2c 623b


 * works anywhere, meterless, +oki

corner: 5bc 214c j.2c 5bc 214c j.2c 5b 2c 623b


 * corner only, higher damage vers of above, +oki

wallslam: 5bc 2c j.2c 5bc j.2c 2c 214[b]


 * strictly if you are trying to get them into the corner


 * there is probably a better way to do this, as after I labbed this, I saw you could combo 214[b] into another 214 something in some 1.06 ren combo video on dustloop. I'm betting you can get some sort of corner-to-corner combo that results in a solid knockdown in (or at least closer to) the corner.
 * Yea, 214[B] causes an untechable wallbounce, so given enough height (off 2C works for sure) and enough distance to the wall, you can loop it back into another 214[B]. You'd have to sacrifice a couple of j.2C's, but you can prolly get some of that damage back by ending with 5B 5C 2C 623B near the other corner. Good stuff by the way, I was still stuck doing 2C j.2C loops, but 5B 5C works better, I suppose.


 * I also have been experimenting with some weird links for juggling an opponent, but this will probably end up being character specific. Under certain circumstances, a juggled 214B links into 5A, or sometimes even into 5B, and you can use it to cross under the opponent during the combo. I haven't really been consistent enough in making it work though, though I think it does involve 2C launching at max distance. Mengjun 10:32, November 23, 2011 (UTC)


 * Here's a weird combo... Works on Senna only, but it does showcase some of the combo tools that Ren has in/near the corner. Haven't really been able to do the whole combo yet (the ender is killing me =/), but I'm positive it works.


 * (in corner) 5B 5C 2C 214[B] 5C 214B  5A 5C j2C  5B 214C iad j.B 2C 623B


 * The first 214[B] 5C link seems to be only possible with hitboxes small enough so that 214[B] hits very deep in the corner. The combo ender seems useful to carry opponents that are near the corner to deep in the corner. Mengjun 16:31, November 23, 2011 (UTC)

Ren Bugs
As of 1.06, he has glitches. I recorded and posted them to Frontier Aja, so they'll probably fix them soon. Regardless, here's the video link: http://youtu.be/ys8DwkzqGEc