Hanny



= Background =

= Special Abilities =

Name Description.

= Move List =

Normals
Hanny has two sets of standing and jumping normals, one for Sword and one for Wand. His crouching normals are the same regardless of stance. His command normals are also the same regardless of stance.

Crouching

Hanny's "crouch" is actually just closing his eyes. His crouching attacks do not hit low. 2A - Poke. Low range. Avoid using. 2B - Headbutt. Slides Hanny forward. 2C - Flip maneuver. Hits twice.

Sword

5A - Shield hit. Low range.

5B - Sword swipe. Hits low, should be your most-used normal.

5C - Sword sweep. Hits low. Good range.

JA - Air shield hit. It's 5A in the air.

JB - Air sword swipe. It's 5B in the air. You can use it to cancel 6A, somehow.

JC - Spin and stab. It has a lot of recovery. Doesn't cross up even though it really looks like it should, so I don't think anyone will block it.

Wand

5A - Slap. Moves Hanny forward.

5B - Lightning. Hits three times all over, but they must be close to be hit all three.

5C - Fireball. goes fullscreen. good zoning tool.

JA - Air slap.

JB - Air lightning.

5C - Air fireball. Travels diagonally downward, making it exceptional to throw from Manny's excellently high super jump or double jump.

Command Normals

6A - Motorcycle. It's a launcher and Hanny's best anti-air.

6B - Horse. It's bad.

Specials
Name (input) Description.

Supers
Name (input) Description.

= Tactics =