Heita

= Background =

Heita Zinnai (spelled as Jinnai in Big Bang Age) is a recruitable character in Big Bang Age and a playable character in Big Bang Beat and Big Bang Beat Revolve.

As "a man aiming to be a man" and one of the students seeking to fight against Agito of the Dark's reign of terror, Heita is one of the first students to join Rouga Zanma, becoming one of the Wolf Fang Brigade's founding members. Heita is excitable and determined to become stronger, and to win the heart of his and Rouga's class representative, Sanae Hibiki. His overall weakness makes it difficult for him to win in most fights he finds himself in; however, his determination to see his goal through is practically unmatched, and he will get up no matter how many times he's knocked down.

= Special Abilities =

Aim to be a Man! (D)

Heita poses with his thumb up, and grins.
 * Adds a star just above the B-Power meter, up to a maximum of three.
 * When Heita's Big Bang Mode meter times out, one star will be deducted from his stock if any are present, and his Big Bang Mode will stay active.

= Move List =

Normals
5A

80 damage - % proration

2A

100 damage - % proration

jA

150 damage - % proration

5B

320 damage - % proration

2B

400 damage - % proration


 * Hits low.

jB

400 damage - % proration

5C

700 damage - % proration

2C

700 damage - % proration


 * Launches.
 * Jump cancellable.

jC

600 damage - % proration
 * Knocks down opponents in the air.

Command Normals
Mawashi Keri (Turn Kick) (6A)

500 damage - proration

A high kick to the face. Launches, but doesn't hit overhead.

Specials
Otoko no Tamashii (Man's Spirit) (236A)

700 damage - proration

Heita fires a green fireball.
 * Does not travel full screen.

Heita Kick (214A)

600 damage - proration

Heita does a flying jump kick attack.
 * Super cancellable.
 * Hits overhead.

Heita Shoot (j.214A)

700 damage - proration

Heita performs a dive kick.
 * Has a large vertical hitbox.

Otoko Taikuu (Man's Anti-Air) (623A)

900 damage - proration

Heita performs a spinning rising uppercut.
 * Can also be performed in mid-air.

Konjou Hashiri (Gutsy Dash) (63214A)

''No damage '' Heita runs forward.
 * After start-up, can brake with A, cancel into Otoko Taikuu with B, cancel into Otoko Knuckle with C, or throw with AB.

Otoko no Knuckle (Man's Knuckle) (41236C)

500 damage - proration

Heita performs a dashing straight punch.
 * Super cancellable.
 * Has projectile invicibility.
 * Wallbounces aerial opponents.

Zinnai-ryu Nidan-Mawashi (Zinnai-Style Double Turn) (63214C)

785 damage - proration

A short dash followed by two roundhouse kicks.
 * Second hit launches.

Supers
Heita KIIIIIIIIIIIIICK! (214D)

1400 damage - proration

Heita performs a longer ranged Heita Kick.
 * Once hitstop is over, can combo into j.214D with proper timing and extra B-Power gauge.

Zinnai-ryuu Tenkuukyaku (Zinnai-Style Heavenly Air Kick) (j.214D)

1300 damage - proration

Heita performs a stronger Heita Shoot.
 * Can cancel into from 214A.

Zinnai-ryuu Rising Dragon (Zinnai-Style Rising Dragon) (623D)

1460 damage - proration

Heita performs a two-hit Otoko Taikuu.
 * Can cancel into from any standing/crouching basic on contact.

Big Bang Break
Juunen Knuckle (Decade Knuckle) (41236 during Big Bang Mode)

6000 damage - proration

Heita puts his hand up, creating a short-range burst centered around him. If the opponent is close enough, he hits them with a powerful punch.
 * Reduces Heita's life to 1.

= Tactics =

Combos
5B>5C>63214C>5C>2C>j. B>623C Damage: 2678

5B>5C>214A>j. 214D>2A>2C>j. B>623C Damage: 2026

5B>5C>63214C>5C>2C>623D Damage: 3014

5B>5C>2C>214D>2B>5C>2C>j. B>623C Damage: 2407

5B>5C>63214C>63214A>wait 5C>63214A>wait 5C>63214A>wait 5C>link 5C>623D. 5831 damage on Manbo for only one meter. Corner only. Probably his optimal corner bnb. The "wait 5C" notation is meant to be the 5C follow-up to his 63214A (which also has a 5A and 5B follow-up).

5B>5C>63214C>63214A>wait 5C>63214A>wait 5C>63214A>wait 5C>63214A>5B>J623C - 5214 damage (on Manbo/Hanny).

Character Specific

5B>5C>63214C>5C>63214C>63214A>5B follow-up>623C(air, corner only) Damage: 3180

5B>5C>63214C>5C>63214C>623D Damage: 3346