Ren

= Background =

= Special Abilities =

Name Description.

= Move List =

Normals
 5A

 2A

 j.A

 5B

 2B

 j.B

 5C

 2C

 j.C

j.2C: Tatakitsuke (Strike)

 * Ren slams his hilt down onto his opponent
 * Has a long startup
 * Can be chained from any air normal
 * -an combo into 2A when very low to the ground
 * If opponent on ground, it just hits
 * If opponent in air, it causes ground bounce
 * Can be looped three times before subsequent hits are voided

6C: Kenka Kick (Brawl Kick)

 * Ren delivers a strong forward kick to his opponent


 * Has a long startup


 * Can be canceled from A/B normals and 5C, but does not combo


 * Can cancel into specials and supers


 * Can be jump canceled

Specials
 236A: Akikan (Empty Can) - Ren tosses an empty can in a parabolic arc in front of him

- Hits opponent once before disappearing

- 623C can be used to knock the can further

- Can be canceled into from any ground normal and 6C

236B: Kaenbin (Molotov Cocktail)

 * Ren tosses a Molotov cocktail in a parabolic arc in front of him
 * Lands on the ground and creates flames
 * Flames hit a max of three times before vanishing
 * 623C can be used to knock the can further
 * Travel distance possible is shorter than 236A
 * Can be canceled into from any ground normal and 6C

 236C: Burokkubei (Concrete-block Wall)
 * Ren tosses a concrete block in a parabolic arc in front of him
 * Hits opponent once
 * Active frames are when it hits the ground
 * Overhead
 * 623C can be used to knock the can further
 * Travel distance possible is shoter than 236B
 * Can be canceled into from any ground normal and 6C

214A: Feint
- Ren makes a motion like he will shoulder ram, then stops after a short dash - Travels one-fourth of the screen - Pushes enemy with him (i.e. does not stop on contact with opponent) - Has invulnerability at the start of the dash - Can be canceled into from any ground normal and 6C 214B/C: Yakiire (Not sure how to translate the katakana)

<p style="margin-bottom: 0in;">- Ren sticks out his shoulder and rams his opponent

<p style="margin-bottom: 0in;">- 214B travels about one-third the length of the screen

<p style="margin-bottom: 0in;">- 214C travels about half the length of the screen

<p style="margin-bottom: 0in;">- 214B hits opponent

<p style="margin-bottom: 0in;">- 214C knocks opponent away

<p style="margin-bottom: 0in;">- Both versions have invulnerability at the start of the dash

<p style="margin-bottom: 0in;">- Can be canceled into from any ground normal and 6C

<p style="margin-bottom: 0in;">- Can combo from B/C normals and 6C

623B: Nigasukayo! (You think I'm letting you escape!?)
- Ren sticks his sword into the air, catching the opponent, and then throws him to the ground - Ground to air command throw - Hitbox limited to the area around the sword - Can be canceled into from any ground normal, 6C, and 623C - Cannot be followed up '''623C: Tobeora! (Fly away!)'''

<p style="margin-bottom: 0in;">- Ren slashes his sword upwards, glowing red

<p style="margin-bottom: 0in;">- Knocks opponent away

<p style="margin-bottom: 0in;">- Causes wall bounce in corner

<p style="margin-bottom: 0in;">- Can hit and alter the velocity his three projectile items

<p style="margin-bottom: 0in;">- Can be canceled into from any ground normal and 6C

<p style="margin-bottom: 0in;">- Can combo from any B/C normals and 6C

Supers
<p style="margin-bottom: 0in;">'''236D: Odore! (Dance)'''- Ren throws many of his projectiles at once - Three empty cans, two Molotov cocktails, and one concrete block - Can be canceled into from any ground normal, 6C, and special, except for 623B

63214D: Headbutt - Ren grabs his opponent and headbutts him - Command throw super - Can be canceled into from B/C normals, 6C, and special, except for 623B - Can only combo from something if close enough and on the ground <p style="margin-bottom: 0in;">→ C: GO TO HELL!! - Ren charges up his headbutt for a more powerful super - Costs no extra meter - Deals up to four, maybe five, times more damage, depending on timing - Must press C when Ren's head is reeled all the way back

= Tactics =